CHEF’S Delight

Chef’s Delight is the first game I’ve ever made in Unreal Engine. It was a semester project I had my Fall Semester of 2021 during my Game Engine Pipeline Class. We were tasked with creating a dungeon-type game incorporating some basic blueprints which ranged from simple doors to swinging pendulum axes and also a healthy system and working widget blueprints. The story behind my game is you are playing as a young woman who on her way home, was kidnapped by a serial killer named “The Butcher” and taken captive in an abandoned psychiatric hospital. You win the game by escaping through the hospital and making your way to the roof of the building.

  • August - December 2022

  • Level Designer, Programmer, Animation, Character Designer

  • Unreal Engine, Adobe Premiere Pro

  • Max Thomas; School Project